Taxonomy
Categories
A museum map for the persuasive little mechanisms that make interfaces less honest than they look.
Urgency & Scarcity
Pressure tactics that compress deliberation into a nervous click.
Pricing Manipulation
Plan grids, anchors, fees, and defaults arranged to make comparison harder.
Subscription Traps
Flows that make commitment feel light and cancellation feel administrative.
Interface Manipulation
Visual decisions that steer attention while pretending to stay neutral.
Privacy Manipulation
Consent experiences where privacy technically exists, somewhere underground.
Attention Capture
Loops designed to keep the next action just visible enough.
Gamification Abuse
Rewards, streaks, and progress mechanics used after they stop serving the user.
Mobile Addiction
Phone-native patterns that turn checking into a reflex.
Trust & Authority Abuse
Badges, reviews, and institutional signals deployed beyond their evidence.
Social Engineering
Borrowed credibility, crowd cues, and shame dressed as product copy.